Tom Clancy's Ghost Recon: Future Soilder Q & A With Thad Sasser lead multiplayer developer for Red Storm
EG: What is new about Future Soilder?
TS: Complete utilization of teamwork, like in many other games and ours in the past 1 lone wolf could dominate the game. In Ghost Recon Future Solider it is all about team work, teams will do well in this one not lone gunman.
EG: So you still cater to the team/clan business model?
TS: Yes, we want all of the old team/Squad/Clan guys who have played the series from the early days to play this one as well, we delayed launch because we took so many opinions and implemented them into a game. If you are a game developer you can understand how long that can take.
EG: Biggest question, WHEN is this game coming out?
TS: First Quarter of 2012
EG: Graw was always released in March, can you say March?
TS: Yes, I can say March of 2012
EG: Ok, on the team based play there used to be a cross com which you could call out enemies to your team mates with coordinates on the map, what is different now?
TS: There are way point markers; the red house will be the red house. The Bridge will be the bridge you do not worry about having to say near e3 and d4, you can just say the Red House on D4 a much more descriptive environment for squad play.
EG: Glitching and the 50 cal sniper, in GRAW any player who had the 50 cal sniper would dominate the rest, and anyone who had a 50 cal sniper with a turbo was unstoppable, what have you done to combat this problem?
TS: We made all the sniper rifles bolt action, can’t use a turbo well with bolt action.
EG: So the all sniper teams are obsolete in this game?
TS: Absolutely, the rifleman carries ammo and if your whole team are snipers you’re very likely to run out of ammo for example. You must use each of the squad preferences to be the best team you can be.
TS: Again, we listened to our fans and yes there will be Siege.
EG: What can you tell me about the kits?
TS: I cannot say anything about the kits for the players at the moment
EG: How many maps will be available?
TS: 10 Multiplayer 4 Coop
EG: Tell me about the maps.
TS: They are the usual Ghost Recon Maps but the main focus is the combat of today, there are not allot of jungle open field maps. There are more Urban maps.
EG: I noticed the civilians play a role in the demo here, do they play a role in the online multiplayer setting?
TS: Again I cannot comment on the online multiplayer settings, but with regard to the demo we wanted to focus on realistic situations. When we approached combat veterans, they always said civilians are always in the way during a fire fight and it was a constant problem so we wanted that authenticity in the game.
EG: Bullet Drop?
TS: Cannot comment on settings like that at the moment.
EG: How about the Kinect? Is that going to be a part of the multiplayer?
TS: Right now I cannot say anything about that, as you can see it is an amazing feature to the game.
That was my interview with Thad, I will be asking some more questions when we visit Red Storm and posting that interview up here as well. The game looks excellent and for the amount of time they spent on the game and the amount of input they took from gamers I think everyone of the old hardcore Ghost Recon players will be satisfied with the game. Also the new breed of gamer will be happy with a faster paced Ghost Recon in that there is a run function now, it by no means is as super fast as some of the games in the marketplace but satisfies the need for speed in the game that was lacking in previous titles.